Latest Updates

By John on 12/16/2012 7:10 AM
Completed the the initial random dungeon generator code. It provides some level of flexibility on things such as number of rooms, deadends, etc.. It can generate as many levels as needed or just go on forever, deeper and deeper. There are many good algorithms available and I used parts of several. The game will be an Old School RPG, so this random content is just for filler and/or side adventures to gain XP and items. I plan on using these random dungeons so I can focus more on the main quest.
By John on 8/25/2012 5:59 AM
The first step in my development process is to create a roguelike game/prototype. This will help flush out the procedural content generation and combat.  I'll be using a tileset right from the start, no ascii.  There is an excellent podcast at Roguelike Radio that focuses on many key design components of this genre. I'm not a huge fan of these types of games, but they can be fun and often the time committment is far less than your typical RPG.  Some screen shots soon...
By John on 8/3/2012 7:44 PM
The initial launch.  The "game" development is well underway.  Several key features are solid, but still a significant amount of work remaining.  I'll use this space to both update the status and call out interesting links/articles/information related to game development.  The focus will mostly be on 2D sprite based applications.  The "Old School" way.

Focus

Creation, design, discussion, and development of Old School RPG's. A look back on how games were made with a focus on depth of play and story.